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title: Cornucopia
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description: The Breadbasket, the Living Biome.
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Cornucopia is a world in Vaardspace orbiting a large white star. The world is not a planet, instead it is several conjoined planet-sized elemental beings. To communicate with others, Cornucopia raises humanoid plant spirits who become its ambassadors.
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Cornucopia also produces huge quantities of food for Vaardspace. Most of the supplemental food that the Armada distributes to less bountiful worlds comes from Cornucopia.
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The world Cornucopia was introduced to the Emerald Armada by dragon kind in the early years of the Armada's exploration. Over millennia, the elves is the Armada cultivated a friendship and admiration for Cornucopia. In return, Cornucopia developed a respect and affection for the elves.
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As the borders of Vaardspace grew, the Armada needed more food to sustain themselves and the populations in their borders. Cornucopia agreed to provide crops and specially bred plants in exchange for protection and a pledge of the Armada to preserve the natural biomes on the world's they encounter.
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title: Erythnul
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description: A sideways world of extremes
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Erythnul is a red giant star in Vaardspace. Erythnul has one populated world in its orbit that goes by the same name. The star frequently and unpredictably ejects coronal mass due to violently changing magnetic anomalies. The danger posed by these anomalies earned Erythnul its name.
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The world Erythnul rotated on an axis that is tidally locked facing the star. Therefore the north of Erythnul is a blazingly hot wasteland and the south is frozen in eternal night.
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Erythnul is ruled by an ancient red dragon named Hope Wilts Before Me, who claimed the world as their lair roughly 1,000 years after the Disconcordance. Hope Wilts uses the world to host combat tournaments and has gained a fabulous horde through gambling.
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All settlements on Erythnul lie on its single continent, which stretches from pole to pole. The lair of Hope Wilts is at its north, pointed towards the star. The south pole is home to some of the most spectacular aurora displays in the galaxy. In between are fabulous resorts and casinos operating in tribute to Hope Wilts.
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Some of the wealthiest--and least savory--individuals in the galaxy have estates there's secured by vast sums of gold, specifically, along with favors and other symbols of wealth. Over it's long dominion of Erythnul, Hope Wilts Before Me has assed one of the most impressive hordes in recorded history.
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title: Lavos & RST
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description: Home of the Star Cogs
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Lavos is a medium-sized white-yellow star, and its sphere is the place chosen by Gond to be where his beloved Star Cogs entered the material realm. There are no planets in the Lavos system, but there are several asteroid belts and dust rings where planets may once have been.
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The Lavos sphere has three notable settlements including Gwel-Grann, the Lavos Station, and Remote Station Tango (RST).
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Lavos is an independent system. It is not part of the Vaardspace protectorate, although it is near the borders of both Vaardspace and the Neogi Hegemony.
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## Bubble City
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Gwel-Grann, gnomish for "Bubble City," is the home of the first Star Cogs. Gwel-Grann is a network of connected and free-floating space stations each about the size of a small village. The stations are not uniform, some are little more than glass spheres, some are boxy and made of welded scrap metal. The interiors of some are microcosms of wondrous flora and fauna from the feywild, and others are full of constructs, automata, scientific equipment, and heavy machinery.
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Gwel-Grann is still home to mostly gnomes, because the stations themselves are gnome-sized, and because non gnomish people usually get annoyed with the silliness that goes on there.
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## Lavos Station
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Lavos Station is a group of several asteroids that have been converted in to habitats by boring tunnels and caverns inside of them. They are connected by kilometers-long tubes. The Asteroidal Lavos Federation, or ALF for short, is the representing body of the Lavos Station asteroids.
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The major economies on Lavos Station are refining and recycling the minerals found in the Lavos system, trading for technology produced by the Star Cogs, and exchanging goods and currency from within Vaardspace to brokers from other parts of the galaxy.
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Lavos Station is also home to the famous Junk Races, wherein teams must construct a space craft from salvaged materials and race it through a treacherous asteroid field. The races have very few rules, but an age limit was imposed when a 9 year old child named Flanagan Mudcrawler entered the race and crashed his ship on the first turn.
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## Remote Station Tango
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Remote Station Tango, or RST for short, is an Elven Armada outpost in the Lavos sphere. It is a point of contact for the Emerald Armada to arrange passage of merchants, immigrants, and travelers into Vaardspace.
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Lithica is a rocky planet in a the Klauth binary star sphere on the edge of Vaardspace. It has low tectonic activity and a wealth of mithril, adamantium, and other minerals. The sphere system is anchored by a red hyper giant Star and a much smaller yellow star. Lithica orbits the smaller yellow star. It is the only rocky planet in the sphere, although the sphere contains two gas giants and an icy debris cloud on its edge.
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A meteor of Orichalcum (1,000 gp/pound), a crystalline mineral highly valued by artificers, crashed on the rocky planet Lithica. The Regulators have been hired by Yappa Intersphereal Logistics as a security detail. Their contract is to ensure the safe transport of power cells and mining equipment to the dwarves who are working the claim, and to ensure the contracted weight of Orichalcum is delivered to a Yapa receiving facility.
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The dwarven colony mining the meteor need help clearing out a Kruthik hive that has been growing nearby. Kruthik are notorious Intersphereal pests. They are six legged armor plates lizards that can burrow in rock and can hibernate in vacuum. They are found on many rocky planets, planetoids, and asteroids within the Greater Sphere.
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It is unclear if the Kruthik were dormant on the meteor until it fell or if they were hibernating in subterranean tunnels. In any case, they need to go. The miners will let the heroes take as much ore as they are allowed to carry if they clear out the hive.
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#### Klauth System
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Lithicas sphere is anchored by a binary star system containing a red hyper giant star named Klauth, and a small yellow-white star Shard. Lithicas orbits Shard, and the pair orbit Klauth.
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The Rock of Bral is a city on a free floating asteroid. The city is an independent state governed by a dynastic monarchy and council of powerful houses and factions. The Rock is extremely old and was part of the Toril sphere prior to the Disconcordance. Some time in the aftermath, massive spelljamming engines were installed on the Rock, allowing it to travel through hyperspace. Since then, the Rock has wandered through the galaxy, relocating every few years or decades according to the direction of the ruling monarch.
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The Rock of Bral is well known for being the most cosmopolitan place in the galaxy. The finest luxuries, the latest fashions, the best food, the most novel innovations, the best shipyards, and much political power pulses through the city. It offers notable destinations such as The Infernal Rapture spa and resort, the Laughing Beholder pub, the Pantheist Temple of Tyr, and Comfy Dale's Planar Safari.
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Being independently governed and neutral in most intersphereal conflicts has made The Rock an invaluable location for war and peace negotiations, trade deals, and safe harbor for freebooters around the galaxy. Order is maintained by strict enforcement of the law where infractions can easily get you banned from The Rock or executed.
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The Rock has a long history of being a safe haven for independent ships, freebooters, and pirates. The focus on neutral order ensures that the streets remain safer than many cities, and that someone on the run with the right connections can remain there unmolested, provided they follow the local code.
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The Temple of the Choir, or just The Temple, is a region near the core of the Greater Sagittarian Sphere that is controlled by the Children of Oshumare, or Dragonkind. The Children consider this region of the galaxy sacred and strictly enforce it's borders. Only dragons, their disciples, and their honored guests may enter the borders.
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The borders are defended in a variety of ways, most often by fleets of ships crewed by dragonborn, and adult or ancient dragons flying in hard vacuum. The Draconic Nephil war began when the Nephilim attempted to invade the Temple of the Choir. The Nephilim set up outposts in a few spheres on the edge of the Temple's borders, which were completely destroyed in the war.
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Nobody knows for certain what lies within the borders of the Temple. Only rumors exist because nobody who has visited the Temple has disclosed its secrets. Dragonborn seem to enjoy the rumors and will actively spread contradictory accounts for fun.
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title: Vaardland
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description: The island in space
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Vaardland, or Vaard, is a continental landmass floating on an ocean in a crystal sphere. From a distance, Vaardland appears like a glass fishbowl half full of water with a continent in the middle. Vaard has a variety of terrains and biomes l, including a large desert, an ancient forest, a grassy plain, and mountains. Compasses on Vaardland all point towards the center of the continent, which is home to a gigantic mountain range.
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For millenia the Emerald Armada did not allow ships to enter the stellar sphere containing Vaardland. The Armada never revealed the entire history of Vaard, but it is rumored to be all that remains of the elves' home planet.
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Vaardland is the Emerald Armada's headquarters. A small office of the Armada's high command is in historical buildings in the city of Harborcrown. The majority of the headquarters personnel and staff work aboard The Viridian Citadel, which orbits Vaard's Lagrange-4 point.
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Vaardland is the home of several distinct cultures and peoples whose histories can be traced back roughly 7,500 years. The age of Vaardland is estimated to be much older based on mineralogical and temporal spectrographic analyses. Evidence suggests that Vaardland came from a planet about 3.2 billion years old. It is unknown whether Vaard was formed in the Greater Saggitarian Sphere of if it came into the Sphere during the Disconcordance.
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Vaardan explorers attempted to explore the seas beyond their land to discover what was beyond their horizons. However, the sphere containing Vaard has the unique property to teleport anything reaching the edge to the opposite side of the sphere. Therefore when a Vaardan explorer would journey eastward out to sea and reached the edge of the sphere, their compasses would flip directions and they would approach the westward shore of the continent. Thus Vaardans were convinced their world was a sphere with a single continent on its northern half.
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When the elves decided to make contact, they sent envoys to all nations who were exploring, trading, or warring with each other. Alliances were made with the nations of Harborcrown, Heimat, and Verdant Rain on Wide Leaves. The Armada told the local people that they came from a land across the sea, reachable only to Elven kind, which was a sufficient enough explanation for most.
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The Heroes of Vaardland, Yvarie Galanodel, Burgle Schmurgle, Ernchait Seawail, Bilgar of Hilgar, and Detective Maletir were the first to discover the true nature of their world, and the first to learn of the spheres beyond.
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Today, representatives from the nations of Vaard govern the sphere and manage travel and trade with the greater galaxy. Immigration is tightly limited, but Vaardans freely travel beyond their sphere. Tourism is allowed with very strict time limits. The Vaardan rulers set these rules in place to protect Vaardan resources.
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Vaardan turnips are a rare delicacy throughout the spheres.
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## Notable Locations
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### Harborcrown
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Harborcrown is the capital city of its eponymous nation on Vaardland. It is built on a cove formed by a huge crater. The nation of Harborcrown controls most of the land between the coast and the central mountain range. Its territory extends westward to the edge of the jungle, which is the border of Verdant Rain. To the east, it borders a neutral territory that is a great, vast plain. The territory is known as The Veldt, and is shared with the Felinx dynasty.
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Harborcrown is a cosmopolitan city populated by all peoples of Vaardland including humans halflings, dwarves, elves, gnomes, goblins, orcs, Felinx, and dragonborn. The city, alongside Heimat, is one of the major ports of trade and tourism for people of Vaard and the rest of the galaxy. Harborcrown is also the site of the Council of Vaard and the headquarters of the Emerald Armada.
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The nation of Harborcrown is the birth place of Ernchait Seawail.
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### Heimat
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Heimat is the capital of the Felinx dynasty and their nation. The nation is mostly populated by catlike humanoids who call themselves Felinx. The dynasty takes its name from the name of their people, as a symbol that they represent their nation.
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Heimat sits on the delta of a great river that runs from Dor' Imroth to the sea. North of Heimat is Gnomeregard. To the west is The Veldt, and to the east are the mountains of Tomund Dayur. To the south is the edge of the continent, and the sea.
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### Gnomeregard
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Gnomeregard is a small nation of gnomes that live in the outer edges of the great forest Dor Imroth. The gnomes have always had good relations with neighbors g nations of Dor Imroth, Heimat, and Tomund Dayur. Gnomeregard is also home to Burgell Schmurgle.
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### Dor' Imroth
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The Great Oaken Forest, Dor Imroth, is home to an ancient nation of wood elves. Dor Imroth may be the oldest continuous culture on Vaardland. The elves who live in this forest fiercely defend their borders and do not allow trade with or visitors from the wider galaxy. Dor Imroth is the birthplace of Yvarie Galanodel.
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### Hilgar
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Hilgar is located in the desert region of Vaardland. It is an Orc city built around magical spring proving the city with clean, cool, fresh water. For centuries Hilgar was deserted and covered by sand dunes, but Bilgar and a band of adventurers defeated an ancient vulture who had conquered the spring and stolen it's magic, restoring Hilgar to its former glory. Bilgar was from Hilgar.
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### Verdant Rain on Wide Leaves
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Verdant Rain on Wide Leaves is the name of the jungle nation of dragonborn on Vaardland. The dragonborn have always remained aloof and offered limited trade with the other nations of Vaardland except for Hilgar. The Verdant Rain also actively avoided trade or diplomacy with the Armada, and would not acknowledge the that Vaard was not a planet until after the Armada and the Council of Vaard opened the continent.
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### Tomund-Dayur
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Tomund Dayur is a nation built under the huge mountains that separate Heimat and Dor Imroth from the desert. Unsurprisingly it is a dwarf nation. The dwarves have lived in Tomund Dayur for nearly 3,000 years and have built a spectacular mega city in the roots of the mountains.
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